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AI Insights · Timothy · October 2022

Performance of Top 5 2D Cartoon Games in the UK for Q3 2022

In Q3 2022, the top 5 2D cartoon games in the UK saw varied performance metrics with [Coin Master](https://app.sensortower.com/overview/56e35cf19429946c4e0bac66?country=US) leading in weekly revenue and [Clash of Clans](https://app.sensortower.com/overview/55c5025102ac64f9c0001f96?country=US) dominating in weekly active users.

Performance of Top 5 2D Cartoon Games in the UK for Q3 2022

In Q3 2022, the top 5 2D cartoon games on a unified platform in the United Kingdom exhibited distinct trends in their performance metrics, with some apps excelling in revenue, while others led in downloads and active users. This analysis is based on data from Sensor Tower.

Coin Master from Moon Active saw a steady weekly revenue, peaking at around $897K at the end of June and maintaining figures close to $839K by the end of September. Weekly downloads fluctuated, reaching a high of about 40.7K in mid-August and then tapering off to around 29.6K by the end of September. Weekly active users peaked in late August at approximately 367K, before declining to around 293K by the end of the quarter.

Candy Crush Saga by King also showed stable revenue figures, starting at about $797K and ending close to $804K. Weekly downloads saw a peak of around 42.2K in late August, before settling to approximately 31.3K by the end of September. Active users remained relatively stable, averaging around 768K throughout the quarter.

Royal Match from Dream Games experienced consistent growth in weekly revenue, starting at $374K and climbing to about $425K by the end of September. Downloads saw an upward trend, peaking at approximately 35.6K in the final week of the quarter. Active users also increased steadily, reaching around 325K by the end of September.

Bingo Blitz™ - BINGO Games from Playtika Santa Monica LLC had a modest revenue performance, starting at $290K and ending at $331K. Downloads peaked in late July at around 14.4K before declining to approximately 4.8K by the end of September. The active user base remained around 37K to 49K throughout the quarter.

Finally, Clash of Clans by Supercell showcased significant weekly revenue fluctuations, starting at $439K, dropping to a low of $167K in late August, and then rising back to approximately $370K by the end of September. Downloads remained relatively stable, with minor fluctuations, peaking at around 17.1K at the end of June and settling at about 14.5K by the end of September. The game maintained a strong active user base, averaging around 1.3M to 1.5M throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022